The other day I blogged that the Tyrannofex isn't your best anti-mech option. In fact, he sucks. I won't go into detail on why now. Click the link, read up and learn a bit of wisdom. But I'd say that 90% of Tyranid players who use him do so in an anti-mech role that is lacking in the codex. I also blogged last week on a quick and dirty review of your basic anti-mech options. Today I'm going discuss the most obvious option.
You actually have multiple good choices that are very effective at taking out mechanized units. The first and most obvious is the Hive Guard Brood and the Zoanthrope Brood. They may have some issues with limited range but Tyranids aren't mean to be played as a long range shooty force. If you're running them in that way then you're doing it wrong. So my first and best advice is to load up 2 Elite slots with Hive Guard and one Elite slot with Zoanthrope.
Done. You now have effective short and medium range anti-mech that is potent, survivable, and relatively cheap. When you play Tyranids this should be your default option for anti-mech shooting. Allow me to explain why;
- The Hive Guard can lay out more anti-mech firepower on the move for less points than any infantry in the game. This is quite a statement but how many other infantry units can put out 6 strength 8 shots a turn at BS 4 that can go around corners and deny vehicles a cover save for 150 points? My only complaint about the model is that it's weighted too nose heavy. The modeler to the right solved that problem by putting him on an angled base. I suppose the new Finecast won't be as nose heavy but if you do get a metal model you'd be best making an angled base too.
- Warp Lance can rip the top off of almost any vehicle in the game easily. Land Raiders don't like being reduced to AV12 by a weapon strength 10 AP 1 weapon. Only a Multi-Melta comes close and those don't have the option of launching AP 3 blast templates for 55 points and have a 3+ Invulnerable save. My only complaint is the fact that it's an ugly spud of a model. I absolutely hate the legless and armless look of it. I tend to use the shorter old 1st edition version on the right. It has legs and arm like a proper nid should. The conversion on the left is one I found on-line and appears to be a Nid Warrior with a Zoanthropes head. It's a nice conversion even if the head looks far too large.