Tuesday, September 20, 2011
A Ymgarl themed list
To begin with I need to overcome the fact that if I want to run 3 full sized broods of Ymgarl Genestealers I'll need to get my anti-mech shooting from somewhere because it ain't coming from my Elite slots. That will ensure that the Ymgarls will have something to assault when they pop from hiding. Since I need to also fill 1 HQ and 2 troops I'll use those first. For my HQ choice I'll use a Hive Tyrant with 1 Heavy Venom Cannon and 1 set of Twin-Linked Devourers with Brainleech Worms. With 1 strength 9 shot and 6 strength 6 shots it's a shooter than can open both light and medium armor. I need more shooting so I'll go to my best shooters in the troops section, Tyranid Warriors. I need to maximize my target priority so I'll keep the broods small with 3 models each so I can have as many shooting units as possible. Each will be armed with a single Venom Cannon and 2 Deathspitters. Each brood will be packing 1 Strength 6 shot and 6 Strength 5 shots. Between the Hive Tyrant and the Warriors my weakest shooting is able to damage a Rhino and with side shots can take out a Chimera.
Is this enough? I think so. Remember the idea of this list is to spam the Ymgarl Genestealers. They are the center piece of this army. The rest of the list is devoted to making them work. What I have right now is only 1160 points with 1 Hive Tyrant, 30 Ymgarl Genestealers and 6 Warriors. I now need to improve the list to make it work.
The Ymgarls need reliability to their reserve roll. Experience has taught me that. I need to use any trick I can find to bring them in as early as possible and in this case that means Hive Commander on the Hive Tyrant. Now 1 of my warrior broods can outflank and everyone gets a +1 to their reserve rolls. I also want more shooting to guarantee my Ymgarls have infantry targets when round 2 starts so I double the Warrior Broods.
Now I'm at 1445 and each round I've got 1 strength 9 shots, 10 strength 6 shots and 24 strength 5 shots, 4 troop broods with 9 wounds each plus 30 Ymgarls to handle the close combat. It's a lot but it's also missing something.
No other unit in the codex compliments Genestealers of either kind better than the Swarmlord. He's a ton of points but he give you a few synergy tricks to your list. The first and most useful is the +1 to your reserve roll. It's been FAQ'd to stack with Hive Commander so now the reserves will show up on a 2+. He also has the special rule Swarm Leader. That allows him to bestow upon 1 friendly unit within 18 inches Acute Senses, Preferred Enemy or Furious Charge. If the game starts with Night Fight rules he should bestow the Hive Tyrant with Acute Senses so he can see farther, when the Ymgarls pop out of cover have him give one Furious Charge (especially good when combined with the Ymgarl's Alter Form, Slashing Claws. That's 30 Strength 6 rending attacks on the charge.) If the Ymgarl's get stuck in close combat give them Preferred Enemy. If all else fails throw him into close combat, he's a beast.
The Ymgarls also need a bit of protection. They're good but they're still toughness 4 with a 4+ save. Heavy Bolters will tear them up. Have the Hive Tyrant and Swarmlord keep casting Paroxysm on every shooty unit they can target. Lowering them to BS 1 will do you a lot of good.
Is this enough? Maybe. I'm 5 wins 0 losses with this exact list in non-tournament play. It would probably get ruined in tournaments but in local play it's a ton of fun.